Norway's trio of gamers turned coders have finally achieved their lifelong childhood dream - creating a video game that has gone live on Steam. Kim Skogvold, Håvar Ringheim, and Kristian Wangen, all dads with six children between them, spent the last 20 years perfecting their creation, C.A.R.S., a physics-based sandbox game.
The journey began innocently enough - weekly gaming sessions and movie marathons that evolved into teaching themselves code development during late-night hours. Dubbed "the Night Shift," these sessions were initially a way to stay connected as friends despite busy lives and day jobs. As the years went by, their hobby transformed into a full-fledged project.
"We decided to stop talking about it and actually do something," Kim told Newsweek, recalling a New Year's celebration when the trio made a pact to turn their dream into reality. The first two years were spent learning coding languages, software, and business aspects of game development, all while juggling normal jobs and family responsibilities.
As progress accelerated, so did the challenges. The group had to adapt to new tools and overcome obstacles, including "sickness marathons" - weeks of sleepless nights with sick kids followed by full workdays. Their friendship and mutual respect proved instrumental in keeping the project alive during these trying times.
The game's development was shaped by their newfound appreciation for "snackable" gaming - short, intense sessions that can be quickly picked up and put down again. This philosophy is reflected in C.A.R.S., a game designed to cater to parents with limited time. Players take on the role of an elderly man who snaps after his quiet cabin is destroyed, using absurd physics to disrupt traffic and reclaim peace.
The game's release on Steam has exceeded their expectations, with 60 copies sold within the first half hour. The trio hopes their story will inspire others to chase their long-abandoned dreams, regardless of age or life circumstances.
"For unfinished dreams, you don't have to be a 'gamer' or have any special skills," Kim explained. "If three tired dads from Norway can get a game on Steam, your dream is definitely doable too."
The journey began innocently enough - weekly gaming sessions and movie marathons that evolved into teaching themselves code development during late-night hours. Dubbed "the Night Shift," these sessions were initially a way to stay connected as friends despite busy lives and day jobs. As the years went by, their hobby transformed into a full-fledged project.
"We decided to stop talking about it and actually do something," Kim told Newsweek, recalling a New Year's celebration when the trio made a pact to turn their dream into reality. The first two years were spent learning coding languages, software, and business aspects of game development, all while juggling normal jobs and family responsibilities.
As progress accelerated, so did the challenges. The group had to adapt to new tools and overcome obstacles, including "sickness marathons" - weeks of sleepless nights with sick kids followed by full workdays. Their friendship and mutual respect proved instrumental in keeping the project alive during these trying times.
The game's development was shaped by their newfound appreciation for "snackable" gaming - short, intense sessions that can be quickly picked up and put down again. This philosophy is reflected in C.A.R.S., a game designed to cater to parents with limited time. Players take on the role of an elderly man who snaps after his quiet cabin is destroyed, using absurd physics to disrupt traffic and reclaim peace.
The game's release on Steam has exceeded their expectations, with 60 copies sold within the first half hour. The trio hopes their story will inspire others to chase their long-abandoned dreams, regardless of age or life circumstances.
"For unfinished dreams, you don't have to be a 'gamer' or have any special skills," Kim explained. "If three tired dads from Norway can get a game on Steam, your dream is definitely doable too."