Independent Game Studio on Brink of Closure After Steam Ban
An indie game studio is facing the very real possibility of shutting down due to Valve's decision to ban its latest title, Horses, from the popular digital storefront.
The first-person horror game is set in a rural setting where players are led to believe that horses are actually naked adults wearing horse masks - a clear indication that this isn't for children.
However, when developer Santa Ragione released Horses on the Epic Games Store, GOG, Itch and the Humble Store on December 2, as planned, Valve's content review team rejected the game from Steam.
Valve stated that it blocked Horses due to "content that appears, in our judgment, to depict sexual conduct involving a minor," but did not provide further reasons for the rejection.
Santa Ragione argued that the ban is unfair, claiming that all characters in the game are clearly over 20 years old and that there's no suggestion of any wrongdoing. They also claimed that they were trying to avoid "subjective obscenity standards" by presenting the game as intended and letting adults choose what to play.
This particular ban comes as a major blow to Santa Ragione, which spent $100,000 on Horses' development. The studio had hoped to recover costs from sales of its previous title, Saturnalia, but that didn't perform well enough.
As a result, the studio claimed it's now in an "unsustainable financial situation," with no external publisher or partner willing to help. They're left relying on funds from friends to finish the game, which has added significant stress and pressure on their resources.
With Santa Ragione planning to support Horses for at least six months after its release, they seem to be operating on borrowed time. If the game fails to gain traction, it's likely that the studio will be forced to close its doors.
"I don't want to make a final decision before seeing how the game does on launch," said Pietro Righi Riva, co-founder of Santa Ragione. "But if things go the way that I expect them to go, then I think [studio's closure] is inevitable."
An indie game studio is facing the very real possibility of shutting down due to Valve's decision to ban its latest title, Horses, from the popular digital storefront.
The first-person horror game is set in a rural setting where players are led to believe that horses are actually naked adults wearing horse masks - a clear indication that this isn't for children.
However, when developer Santa Ragione released Horses on the Epic Games Store, GOG, Itch and the Humble Store on December 2, as planned, Valve's content review team rejected the game from Steam.
Valve stated that it blocked Horses due to "content that appears, in our judgment, to depict sexual conduct involving a minor," but did not provide further reasons for the rejection.
Santa Ragione argued that the ban is unfair, claiming that all characters in the game are clearly over 20 years old and that there's no suggestion of any wrongdoing. They also claimed that they were trying to avoid "subjective obscenity standards" by presenting the game as intended and letting adults choose what to play.
This particular ban comes as a major blow to Santa Ragione, which spent $100,000 on Horses' development. The studio had hoped to recover costs from sales of its previous title, Saturnalia, but that didn't perform well enough.
As a result, the studio claimed it's now in an "unsustainable financial situation," with no external publisher or partner willing to help. They're left relying on funds from friends to finish the game, which has added significant stress and pressure on their resources.
With Santa Ragione planning to support Horses for at least six months after its release, they seem to be operating on borrowed time. If the game fails to gain traction, it's likely that the studio will be forced to close its doors.
"I don't want to make a final decision before seeing how the game does on launch," said Pietro Righi Riva, co-founder of Santa Ragione. "But if things go the way that I expect them to go, then I think [studio's closure] is inevitable."