For gaming enthusiasts, November is usually an exciting time as new titles often release to great fanfare. For the Diamond household, however, it was an unexpected disappointment when Outer Worlds 2 failed to meet their expectations.
The original Outer Worlds left a lasting impression on the family - with its art nouveau aesthetic and witty dialogue, they became fully immersed in the game's world of mystery and rebellion against corporate overlords. The combat wasn't groundbreaking, but that didn't deter them from enjoying the game. What the kids enjoyed most was their dad's frantic attempts to complete the final boss battle, which ultimately ended with a defeat.
My son, however, had a very different experience when he played Outer Worlds 2 first. He warned his father that he wouldn't enjoy it, citing the lack of heart and soul in the game as the main reason. When I finally succumbed after 20 hours of playtime on the third planet, my son gloated about being right.
A closer examination reveals that what makes RPGs so appealing lies not just in their engaging storylines or memorable characters, but also in the sense of meritocracy they provide to players. According to the author, games like Outer Worlds 2 represent a world where anyone can progress regardless of talent or skill level, thanks to hard work and dedication. This resonates particularly with an increasingly difficult real-world landscape that values success over fairness.
What ultimately matters most is not whether the game itself meets expectations but how it sparks meaningful conversations and strengthens relationships among gamers and non-gamers alike.
The original Outer Worlds left a lasting impression on the family - with its art nouveau aesthetic and witty dialogue, they became fully immersed in the game's world of mystery and rebellion against corporate overlords. The combat wasn't groundbreaking, but that didn't deter them from enjoying the game. What the kids enjoyed most was their dad's frantic attempts to complete the final boss battle, which ultimately ended with a defeat.
My son, however, had a very different experience when he played Outer Worlds 2 first. He warned his father that he wouldn't enjoy it, citing the lack of heart and soul in the game as the main reason. When I finally succumbed after 20 hours of playtime on the third planet, my son gloated about being right.
A closer examination reveals that what makes RPGs so appealing lies not just in their engaging storylines or memorable characters, but also in the sense of meritocracy they provide to players. According to the author, games like Outer Worlds 2 represent a world where anyone can progress regardless of talent or skill level, thanks to hard work and dedication. This resonates particularly with an increasingly difficult real-world landscape that values success over fairness.
What ultimately matters most is not whether the game itself meets expectations but how it sparks meaningful conversations and strengthens relationships among gamers and non-gamers alike.