Chris Avellone, a renowned video game designer, has outlined his game design philosophy in an interview. According to him, the key to creating a successful game is to make it all about the player, their experience, and their connection to the story. "Players are selfish," he says, highlighting that every aspect of the game should cater to the player's desires and needs.
Avellone attributes his design philosophy to his early experiences with tabletop role-playing games, particularly Dungeons & Dragons. He discovered D&D at the age of nine and was drawn to its creative freedom and collaborative nature. However, it wasn't until he started playing as a player that he realized the importance of giving players agency and letting them shape their own experiences.
In his early days as a game designer, Avellone experimented with coding on an old TRS-80 computer, inspired by fantasy text adventure games. He learned basic coding skills to create simple games, but ultimately recognized the value of community and collaboration in game development. This experience led him to understand that players want to be involved in shaping their own stories and experiences.
Avellone's design philosophy is centered around creating an immersive experience that caters to the player's needs. He emphasizes the importance of understanding the player's motivations, goals, and desires, rather than imposing external forces on them. This approach allows players to connect with the game on a deeper level, fostering a sense of ownership and agency.
Avellone's work on Planescape: Torment exemplifies this philosophy. The game was designed to be highly personal and player-driven, allowing players to shape their own stories and experiences. Avellone's concept of "death as a narrative element" rather than a failure state is another key aspect of his design approach.
Avellone's current project with Republic Games further showcases his commitment to player-centered design. The studio's dystopian fantasy game will feature a rebellion fighting against oppression, with players at the forefront of shaping their own experiences and story arcs.
Throughout our conversation, it becomes clear that Chris Avellone's core idea persists: It's all about the players, about their connection to your story and your world. His journey from playing tabletop games to designing iconic video games is a testament to the power of collaboration, creativity, and player agency in game development.
Avellone attributes his design philosophy to his early experiences with tabletop role-playing games, particularly Dungeons & Dragons. He discovered D&D at the age of nine and was drawn to its creative freedom and collaborative nature. However, it wasn't until he started playing as a player that he realized the importance of giving players agency and letting them shape their own experiences.
In his early days as a game designer, Avellone experimented with coding on an old TRS-80 computer, inspired by fantasy text adventure games. He learned basic coding skills to create simple games, but ultimately recognized the value of community and collaboration in game development. This experience led him to understand that players want to be involved in shaping their own stories and experiences.
Avellone's design philosophy is centered around creating an immersive experience that caters to the player's needs. He emphasizes the importance of understanding the player's motivations, goals, and desires, rather than imposing external forces on them. This approach allows players to connect with the game on a deeper level, fostering a sense of ownership and agency.
Avellone's work on Planescape: Torment exemplifies this philosophy. The game was designed to be highly personal and player-driven, allowing players to shape their own stories and experiences. Avellone's concept of "death as a narrative element" rather than a failure state is another key aspect of his design approach.
Avellone's current project with Republic Games further showcases his commitment to player-centered design. The studio's dystopian fantasy game will feature a rebellion fighting against oppression, with players at the forefront of shaping their own experiences and story arcs.
Throughout our conversation, it becomes clear that Chris Avellone's core idea persists: It's all about the players, about their connection to your story and your world. His journey from playing tabletop games to designing iconic video games is a testament to the power of collaboration, creativity, and player agency in game development.