Reports of ad-supported Xbox game streams show Microsoft's lack of imagination

Microsoft's Cloud Gaming Service Struggles to Find Its Footing as it Turns to Ads to Expand Access.

In a move that has left many gamers underwhelmed, Microsoft is reportedly planning to offer non-subscribers access to its Xbox Cloud Gaming service through paid ads. While this may seem like a reasonable way for the company to expand its reach, critics argue that it's a lackluster attempt at innovation and fails to address the underlying issues with its business model.

Currently, only subscribers to Microsoft's Game Pass subscription can access the full range of games available on Cloud Gaming. However, new reports suggest that the company is planning to introduce a limited "ad-supported" option that will allow non-subscribers to stream certain games for a short period of time in exchange for watching ads.

This move has been met with skepticism from gamers and industry experts alike. While it may provide some access to Cloud Gaming for those who aren't willing or able to pay for a subscription, it's seen as a half-hearted effort by Microsoft to expand its reach without making any meaningful changes to its business model.

One can only wonder why Microsoft is relying on ads instead of exploring more innovative ways to offer its services. For instance, offering short demo streams of available games in exchange for watching a short ad or simply as a sales tactic could have been an attractive option. Similarly, discounted access to a streaming-only Game Pass subscription for those willing to watch occasional ads like Netflix could have been an interesting approach.

Unfortunately, Microsoft seems to be stuck on the same tired business model that has led to the failure of Stadia and other similar services. Instead of learning from these failures, it's opting for a more conservative approach that prioritizes short-term gains over long-term success.

Ultimately, Microsoft needs to do better than this if it wants to remain competitive in the rapidly evolving world of cloud gaming.
 
๐Ÿค” I'm not surprised they're trying ads now... it feels like they just copied Netflix's model from 5 years ago ๐Ÿ“บ. They need to think outside the box and come up with something new, not just slap on a "new feature" label and call it a day ๐Ÿ’ธ. If they want to attract more people, they should be offering free trials or demo days, something that gives people a taste of what Cloud Gaming has to offer without breaking the bank ๐Ÿค‘. And who knows, maybe they could even do a game-of-the-month subscription thing? It's not rocket science, but it looks like Microsoft is stuck in neutral ๐Ÿš—.
 
I just don't get why Microsoft is relying on ads like this ๐Ÿค‘... I mean, I get it's a way to make more money, but it feels so uninnovative for a company that's supposed to be a leader in tech ๐Ÿ’ป. Like, what if they offered some free trial or something and then asked users to support the service with a ad-free subscription? ๐Ÿค‘ That would've been a sweet deal for gamers who want to try out Cloud Gaming without committing to a full subscription ๐Ÿ“บ. Instead, they're just throwing ads at people like it's 2007 ๐Ÿ™„... I wish Microsoft would take some risks and try something new instead of playing it safe ๐Ÿ’ธ.
 
I'm not sure I'm totally sold on this ad-supported model... ๐Ÿค” It might bring in some new users, but let's be real, ads can be pretty annoying and might chase people away instead. Plus, if Microsoft is worried about losing revenue from subs, they should just make more games available to begin with! ๐Ÿ˜Š The demo stream idea I mentioned earlier would've been a nice touch, but I guess that's not in the cards for now. Stadia failed for a reason... let's see how this one plays out before we write Microsoft off entirely ๐Ÿคž
 
I think microsoft is really playing it safe here ๐Ÿค”...like they're just trying to milk their existing subs for more cash instead of innovating and finding new ways to attract new users ๐Ÿ˜. I mean, ads on xbox? that's just gonna push people away if they already don't want to pay for the service ๐Ÿšซ. what about free trials or demos or something? that would be a way in...not just forcing people to watch ads lolol. and btw, how much are we talking here? is it like 5 bucks an hour or something? I don't think so ๐Ÿ˜‚
 
I'm not sure about this new ad-supported option for Cloud Gaming ๐Ÿค”. On one hand, I think it's a good idea to make more people aware of Xbox Cloud Gaming, but on the other hand, I don't want to have ads interrupting my gaming sessions ๐Ÿ˜’. Can you imagine watching an ad in the middle of a intense game? It just doesn't feel right.

I also think Microsoft is missing out on some opportunities to innovate ๐Ÿš€. Like, what about short demo streams or discounts for occasional ad-watchers? That sounds like a win-win situation to me. Instead, they're going with the "pay for no ads" approach which isn't as appealing.

It's just that I've seen this done so many times before and it never seems to work out ๐Ÿคทโ€โ™‚๏ธ. Stadia, Google's cloud gaming service, was a great idea but ultimately failed because of its business model. Let's hope Microsoft can do better than that ๐Ÿ’ป.
 
I think Microsoft is playing it too safe here ๐Ÿค”. I mean, who doesn't love free stuff? But seriously, ads are so 2010s ๐Ÿ“บ. Can't they see that gamers want more control over their experience and flexibility in how they play games? Introducing a short-term ad-supported option just feels like a stopgap measure to appease investors rather than a genuine effort to innovate.

I'd love to see Microsoft think outside the box (or in this case, the streaming service) ๐Ÿ“ˆ. Offering limited-time demo streams or discounted subscriptions with occasional ads could be a win-win for both consumers and the company. It's all about creating value-added services that don't compromise on quality. Anything less just feels like they're phoning it in ๐Ÿ˜.

The bigger picture here is that gamers are willing to pay for a premium experience, but Microsoft needs to step up its game (pun intended) ๐ŸŽฎ. The current ad-supported option might get more casual gamers on board, but it'll likely alienate the core audience that's driving growth. Can't they see that? ๐Ÿคทโ€โ™‚๏ธ
 
I'm not sure about this new ad-supported option on Xbox Cloud Gaming... I mean, I get it, they want to expand access and all that ๐Ÿค”. But introducing ads feels kinda cheap, you know? Like, I'd rather pay for a subscription if I want the full experience instead of watching ads all day. And what's up with only being able to stream certain games? It just seems like Microsoft is trying to milk their subscribers even more ๐Ÿ˜.

I also don't get why they couldn't offer shorter demo streams or something as an alternative to ads. That would be a way for them to still make some money without feeling so sketchy ๐Ÿค‘. Netflix does it with ads, but they're already doing it in a different way that feels more legit. I guess we'll just have to wait and see how this plays out...
 
๐Ÿค” I'm so frustrated with MSFT right now... They're basically throwing ads at us like we're begging for free games ๐Ÿค‘. What's the point of even having Cloud Gaming if you can't play all the good stuff without breaking the bank? It feels like they're just trying to appease everyone and get some cash flow, but it's not gonna work. The whole "limited ad-supported" option is so half-baked, it's laughable ๐Ÿคฃ. They should be innovating and trying new things instead of relying on ads to prop up their struggling business. I mean, come on MSFT! Step up your game or risk being left behind ๐Ÿ“‰
 
I mean, have you seen the ad revenue stats for Cloud Gaming? It's like 30% decline from Q2 last year ๐Ÿ“‰๐Ÿค‘. And on the other hand, we have Google Stadia's ad-free model, it's got a user retention rate of 65% after 6 months, which is way higher than Microsoft's ๐Ÿค”.

And let's not forget about Apple Arcade, they're doing this whole 'user-friendly' thing with their game releases, which has resulted in a huge user acquisition and retention rate ๐Ÿ’ป. If Microsoft wants to compete, they need to think outside the box (or in this case, the ad-supported model) ๐Ÿ“Š.

Microsoft is still making $100 million per quarter on Xbox Cloud Gaming, but I mean, that's not exactly what I'd call 'success' if you ask me ๐Ÿ˜. Maybe it's time for them to rethink their strategy and explore more innovative ways to monetize their service?
 
Ugh, can't believe MS is resorting to ads to get people on board with their Cloud Gaming service ๐Ÿคฆโ€โ™‚๏ธ๐Ÿ’ธ I mean, come on, they're basically saying "hey, we'll let you play some games for free... as long as you watch an ad or two" ๐Ÿ˜’. That's just a lazy way to expand reach, imo. They should be innovating and finding new ways to offer their services, not relying on the same old tired ad-based model ๐Ÿ“บ. I'm still sticking with my console gaming setup, no way am I getting hooked into some ad-supported streaming service ๐Ÿ˜’.
 
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