"Game-Changing Revolution: A New Era for Feminist Gaming"
As the gaming world continues to evolve, so do its values and representation. The last two decades have seen a significant increase in female characters, non-binary characters, and queer characters in games, making them more relatable to players from diverse backgrounds. However, despite this progress, the industry still grapples with issues of diversity and inclusion.
The decline of mainstream feminist websites, such as Teen Vogue, has left a void that needs to be filled. The rise of bigoted groups celebrating "woke" being erased signals an alarming trend, putting marginalized communities under attack. It's time for a change, and one woman is taking matters into her own hands.
Meet the Founder of Mothership, a feminist games website born out of frustration and determination. With a mission to provide a platform for discussions on the good and bad of modern-day game-making, Mothership will delve into investigations, reviews, criticism, and historical deep dives into games and developers who paved the way to now. The site is independent, worker-owned, and relies on subscribers' support to thrive.
The Founder's Journey
A seasoned journalist with a passion for gaming, she has witnessed firsthand the struggles of working in an industry dominated by men. From her days as a writer for smaller feminist websites like the Mary Sue to her time at Polygon, where she saw colleagues quit due to unceremonious layoffs and acquisitions, her experience has shaped her desire for change.
The spark that ignited the idea for Mothership came from a conversation with a former colleague, Zoe Hannah, games editor. Together, they realized that a feminist gaming website was long overdue. With advice and inspiration from other independent outlets, they set out to create a platform that would serve the needs of a specific audience: gamers who don't fit the traditional masculine image.
A New Era for Gaming
Mothership is more than just a website โ it's a movement. By providing a safe space for discussions on diversity and inclusion in games, Mothership aims to promote positive change within the industry. With over 1,200 paid subscribers, the site has already made its mark, serving as a beacon of hope for gamers who feel underrepresented.
In a world where gaming has become a multi-billion-dollar industry, it's time for a revolution. Mothership is that revolution. It's a reminder that games can be more than just entertainment โ they can be a reflection of our values and our society. By supporting independent voices like the Founder of Mothership, we can create a more inclusive and diverse gaming community that reflects the world we live in.
As the gaming world continues to evolve, so do its values and representation. The last two decades have seen a significant increase in female characters, non-binary characters, and queer characters in games, making them more relatable to players from diverse backgrounds. However, despite this progress, the industry still grapples with issues of diversity and inclusion.
The decline of mainstream feminist websites, such as Teen Vogue, has left a void that needs to be filled. The rise of bigoted groups celebrating "woke" being erased signals an alarming trend, putting marginalized communities under attack. It's time for a change, and one woman is taking matters into her own hands.
Meet the Founder of Mothership, a feminist games website born out of frustration and determination. With a mission to provide a platform for discussions on the good and bad of modern-day game-making, Mothership will delve into investigations, reviews, criticism, and historical deep dives into games and developers who paved the way to now. The site is independent, worker-owned, and relies on subscribers' support to thrive.
The Founder's Journey
A seasoned journalist with a passion for gaming, she has witnessed firsthand the struggles of working in an industry dominated by men. From her days as a writer for smaller feminist websites like the Mary Sue to her time at Polygon, where she saw colleagues quit due to unceremonious layoffs and acquisitions, her experience has shaped her desire for change.
The spark that ignited the idea for Mothership came from a conversation with a former colleague, Zoe Hannah, games editor. Together, they realized that a feminist gaming website was long overdue. With advice and inspiration from other independent outlets, they set out to create a platform that would serve the needs of a specific audience: gamers who don't fit the traditional masculine image.
A New Era for Gaming
Mothership is more than just a website โ it's a movement. By providing a safe space for discussions on diversity and inclusion in games, Mothership aims to promote positive change within the industry. With over 1,200 paid subscribers, the site has already made its mark, serving as a beacon of hope for gamers who feel underrepresented.
In a world where gaming has become a multi-billion-dollar industry, it's time for a revolution. Mothership is that revolution. It's a reminder that games can be more than just entertainment โ they can be a reflection of our values and our society. By supporting independent voices like the Founder of Mothership, we can create a more inclusive and diverse gaming community that reflects the world we live in.