'A gaming success story': how Warhammer became one of Britain's biggest companies

Britain's biggest company that's not from London or the City is Games Workshop, the parent company behind the fantasy game Warhammer. Founded by three friends in 1975 as a mail-order board games company, it has grown to become a global gaming giant valued at ยฃ6 billion.

Games Workshop was created out of a small flat in England where Steve Jackson, Ian Livingstone and John Peake would host war-gaming sessions, which eventually led to the creation of Warhammer. The game is about conflict between armies composed of miniature plastic figures that players build up to engage in battles on their tabletops.

Today, Games Workshop has become an FTSE 100 darling after decades of successful business decisions, such as creating a popular franchise with its iconic plastic models and war games. According to Jordan Sorcery, a Warhammer historian who interviewed over 100 people who have worked for the company, they made "smart business decisions" by expanding their product line to include smaller skirmish games that are easier to get into, which has broadened the game's appeal.

The game has a significant following of fans across the globe. Mike Ryder, an academic at Lancaster University and co-founder of the world's first Warhammer conference, believes that popular franchises like Marvel Cinematic Universe, Lord of the Rings and Game of Thrones have removed the stigma from being a "geek" or a "nerd". According to Euan Bennington, treasurer of Derby University's Warhammer Society, it is this shared passion for gaming which provides a sense of belonging among fans.

Games Workshop's recent success can be attributed in part to its expansion into new markets. Charles Hall, head of research at Peel Hunt, attributes the company's growth partly to its global expansion and the fact that hobbies are viewed as "essential spend" by many people. The high margin models represent affordable luxuries for many fans.

The company has maintained a loyal customer base by providing an expert service in-store, with staff offering advice to customers and handing out free models to paint. This creates a welcoming environment where gamers can socialize over the game without small talk, and find solace in their shared passion.
 
I'm loving this ๐Ÿคฉ Games Workshop's story is like, so inspiring! I mean, from a tiny flat in England with three mates hosting war-gaming sessions to becoming a ยฃ6 billion global gaming giant is just mind-blowing ๐Ÿ’ฅ They really understood what fans wanted and adapted, making Warhammer more accessible to new players. And you know what's even cooler? The sense of community they've built around the game - it's not just about winning battles, but about sharing that passion with others and finding friends who get it ๐Ÿ˜Š

I also love how they've changed their game to include smaller skirmish games, making it more inclusive for new fans. And let's be real, who doesn't love those iconic plastic models? ๐Ÿค– It's no wonder Games Workshop has become an FTSE 100 darling - they're just really good at what they do! ๐Ÿ‘
 
๐Ÿค” I'm not surprised they're making bank off this Warhammer thing... it's like something that just sucks you in, ya know? People get all into this miniatures gaming stuff and suddenly they're investing a bunch of cash in starter sets and whatnot. And then there's the community aspect - it's like one big happy family or whatever ๐Ÿค. I mean, I've seen those Warhammer tournaments on YouTube and it looks like people are seriously passionate about it... but let's be real, some folks just wanna spend their money on plastic soldiers ๐Ÿ’ธ.
 
I think its kinda cool how Games Workshop went from being a small flat business to becoming this massive gaming giant ๐Ÿคฏ. They figured out that having smaller skirmish games was a great way to get into the market, it made it more accessible for new fans and expanded their appeal. It's like they took a risk by diversifying their product line, but it really paid off ๐Ÿ’ธ.

You know what I think is even cooler? The sense of community that comes with being a Warhammer fan ๐Ÿค. Its not just about playing the game, its about sharing that passion and finding people who get it ๐Ÿ˜Š. That's something we can all learn from, right? Building strong communities and connections around our shared interests can be really powerful.

And let's be real, Games Workshop is doing a lot of things right when it comes to customer service ๐Ÿ™. They're creating this welcoming environment where fans can just geek out (no pun intended ๐Ÿ˜œ) with each other, without the pressure of small talk or anything like that. Its all about finding your tribe and being yourself, which I think we could all learn from ๐Ÿค—
 
๐Ÿค” I think it's pretty cool that Games Workshop has become so successful despite not being based in London or the City. They've been able to grow from a small mail-order board games company into a global gaming giant. ๐Ÿ’ธ The fact that they've made smart business decisions, like expanding their product line to include smaller skirmish games, is definitely a plus. ๐Ÿ“ˆ I also love how they've created this welcoming environment for gamers to socialize and share their passion. In-store services and free models to paint are such great touches! ๐Ÿ‘
 
idk how they do it, but games workshop has been quietly crushing it for decades ๐Ÿคฏ. like, ยฃ6 billion is no joke, especially considering they started as a mail-order board games company in some small flat in england. i guess making warhammer into an iconic franchise and expanding their product line to include smaller skirmish games did the trick ๐Ÿ˜Ž. it's also pretty cool that they've managed to make gaming (which was previously seen as "nerdy") seem cool again ๐Ÿค–. and yeah, having a welcoming environment for gamers in-store is genius ๐Ÿ‘. now if you'll excuse me, i'm gonna go dust off my old warhammer miniatures and get back into the hobby ๐Ÿงฎ
 
I donโ€™t usually comment but I think Games Workshop is really doing something right ๐Ÿค”. They started as this super small business in a flat in England and now they're a global gaming giant ๐Ÿ’ธ. It's not just the Warhammer game that's popular, it's the whole experience of going to their stores and talking to other fans... it's like one big happy community ๐Ÿ‘ฅ. I mean, who wouldn't want to go to a store and get free models to paint? ๐ŸŽจ It's all about creating that welcoming environment where people can just geek out together without feeling weird ๐Ÿ˜‚. And I think that's really helped them build such a loyal customer base ๐Ÿ’•.
 
lol I love how they went from mail-order board games to ยฃ6 billion gaming giant ๐Ÿค‘๐Ÿ˜‚ what's next? Games Workshop going to own everything we buy online?! just kidding ๐Ÿ˜œ but seriously tho, it's crazy how much it has grown and how they've managed to keep their loyal customers by giving them an awesome experience. I mean, who wouldn't want a free model to paint and expert advice from staff? ๐Ÿค”๐Ÿ’ผ it's like they're creating a whole community around Warhammer, which is genius imo ๐Ÿ‘
 
Man I remember buying my first Warhammer set back in 98... it was like, ยฃ20 or something crazy ๐Ÿค‘. Nowadays they're worth way more than that! Games Workshop has really done its thing, creating a whole community around the game. It's not just about the game itself, but the people you meet and the friends you make while playing. I'm glad to see that gaming isn't just for teenagers anymore, it's become a thing for all ages ๐Ÿค. And yeah, it's awesome how they've expanded their product line to include smaller games, making it more accessible to new fans. Love how they still have those in-store experts who can help you out with your miniatures ๐Ÿ˜Š. The fact that people are willing to spend money on something just because they enjoy it is really refreshing ๐Ÿ’ธ.
 
omg i'm literally so stoked about games workshop right now ๐Ÿคฉ! i mean they've come such a long way from those humble war-gaming sessions in steve's flat lol. i've been playing warhammer since i was like 12 and it's become this huge part of my life, you know? the fact that they expanded into skirmish games and made it more accessible to new players is genius ๐Ÿค“. and can we talk about their customer service tho?! the staff at their stores are literally angels ๐Ÿง™โ€โ™€๏ธ. i mean who needs small talk when you're surrounded by miniature plastic armies and expert advice? ๐Ÿคฃ anyway, games workshop's growth is just a testament to how much love and passion they put into what they do โค๏ธ, and as a fan for life, it makes me super happy ๐Ÿ˜Š
 
I'm loving how Games Workshop has managed to grow from just three mates sharing war-gaming sessions in a flat to this massive gaming empire worth ยฃ6 billion ๐Ÿค‘. I mean, creating smaller skirmish games was genius, it's made Warhammer more accessible to new fans and kept the old ones engaged too! ๐Ÿ‘

And I think it's so cool how their stores have become these welcoming spaces for gamers to hang out, get expert advice, and even paint miniatures for free ๐ŸŽจ. It's not just about selling games anymore, it's a community! ๐Ÿ˜Š The fact that hobbies are now seen as "essential spend" by many people has definitely helped them expand into new markets too ๐Ÿ’ธ.

I'm also stoked to see how Warhammer has removed the stigma from being a geek or nerd ๐Ÿค“. It's no longer about being weird, it's about sharing a passion with like-minded people! ๐Ÿ‘ซ The success of franchises like Marvel Cinematic Universe and Game of Thrones has definitely helped pave the way for this gaming culture to become more mainstream.

And can we talk about how awesome it is that Games Workshop has created this massive global following? I mean, fans are from all over the world, united by their love for Warhammer ๐ŸŒŽ. It's a testament to the power of gaming as a community and I'm all for it! ๐Ÿ’–
 
๐Ÿค• Games Workshop's ยฃ6 billion valuation is just another reminder that the gaming industry is getting more and more expensive ๐Ÿค‘. Meanwhile, the rising cost of living is still affecting regular people ๐Ÿ“‰. It's not like they're doing anything to help, but rather just making a profit off fans who've been loyal for years ๐Ÿ’ธ. And don't even get me started on the environmental impact of all those miniature plastic figures being produced and shipped around the world ๐ŸŒŽ๐Ÿ˜ท
 
Wow ๐Ÿคฉ! I'm fascinated by how Games Workshop went from a small mail-order board games company to a global gaming giant. Their strategy of expanding into smaller skirmish games has definitely broadened their appeal. It's interesting how they've managed to create a sense of belonging among fans by providing an expert service in-store and fostering a welcoming environment for gamers to socialize ๐ŸŽฒ
 
I think it's awesome that Games Workshop has become this massive global gaming giant ๐Ÿคฏ. It just goes to show that what started as a simple mail-order board games company could turn into something so much bigger ๐Ÿ“ˆ. I love how they've managed to create an entire world of Warhammer, from the miniatures to the games and even the social events ๐Ÿ’ช. And it's great to see that their fans are so passionate about it - there's nothing like sharing a shared hobby with others to create a sense of community ๐Ÿค. I also think it's cool how they've made gaming more accessible to new people, especially with those smaller skirmish games ๐ŸŽฒ. It just goes to show that geeking out is totally cool now ๐Ÿ˜Ž!
 
I think it's cool that Games Workshop has been able to grow so much from just 3 friends hosting war-gaming sessions in a small flat. ๐Ÿคฉ They really knew how to tap into the gaming community and create something special with Warhammer. The fact that they've been able to broaden their appeal by offering smaller skirmish games is also a great move, it's made the game more accessible to new players. ๐Ÿ‘ I mean, it's awesome to see people from all over the world getting together to play and share their passion for gaming, it's like one big happy family! ๐Ÿ˜Š But what's also interesting is how they've managed to maintain that loyal customer base by providing an expert service in-store, it's like a haven for gamers where they can just be themselves and enjoy the game. ๐ŸŽฒ
 
You know what's crazy? Games Workshop is like the ultimate example of how businesses thrive by embracing geek culture ๐Ÿคฏ. I mean, think about it, they started as a mail-order board games company and now they're a FTSE 100 darling ๐Ÿ’ธ. And it's not just about selling Warhammer, it's about creating this whole community around it ๐ŸŒ. They've got fans all over the world who share their passion for gaming, which is basically the definition of civic engagement in my book ๐Ÿ—ณ๏ธ.

I think what sets Games Workshop apart is how they're using business as a tool to foster community and inclusivity ๐Ÿค. By offering expert advice in-store and handing out free models, they're creating this welcoming environment where gamers can connect with each other over their shared interest. It's like they're saying, "Hey, being a geek is cool, and we've got your back!" ๐Ÿ˜Ž And that's exactly what we need more of in politics - politicians who aren't afraid to tap into the passions of their constituents and build a sense of community around their policies ๐Ÿ’–.
 
I think it's really cool that Games Workshop was born from a small flat in England where friends would host war-gaming sessions ๐ŸŽฒ๐Ÿ‘ซ. It's amazing how one idea can grow into a global gaming giant! I've seen so many people find their community and passion for Warhammer, and it's incredible how it's helped to break down stigmas around being a "geek" or a "nerd". ๐Ÿ˜Š The fact that they expanded their product line to include smaller skirmish games is also genius โ€“ it's made the game more accessible to new fans. I love that Games Workshop has created this welcoming environment in-store, where gamers can just geek out and socialize without any pressure ๐Ÿค—. It's a great example of how business can be done with a heart โค๏ธ!
 
I'm loving this news about Games Workshop ๐Ÿคฉ! I mean, who wouldn't want to be part of an iconic gaming company that's been around since 1975? The fact that they've managed to grow into a global giant without losing sight of what made them great in the first place is just amazing ๐Ÿ’ฏ. And I'm totally with Mike Ryder on this one - it's awesome how Warhammer has helped break down the stigma around being a "geek" or a "nerd" ๐Ÿค“. It's all about embracing our passions and finding communities that share them, right? ๐Ÿ‘ซ Games Workshop has definitely done that, and I think their success is a testament to the power of great storytelling and community-building ๐Ÿ’ฅ.
 
I'm loving how Games Workshop has become this massive thing and people are still super stoked about it ๐Ÿคฉ. I mean, who wouldn't want to spend their hard-earned cash on tiny plastic armies and mini-games? It's all about embracing your inner geek and sharing that enthusiasm with others ๐Ÿ’–. The fact that they've managed to create a community around Warhammer is just amazing โ€“ people can just chill with fellow fans and forget about the stresses of everyday life ๐Ÿ˜Œ. I think it's awesome that Mike Ryder mentioned Marvel and Game of Thrones helping to break down those stigmas, because gaming should be for everyone ๐ŸŽฎ. And let's be real, who wouldn't want an expert service in-store, where they can get advice and free goodies? It's like the ultimate gaming experience ๐Ÿ˜.
 
๐Ÿค” so the thing is Games Workshop making ยฃ6 billion is no joke but have u seen the numbers behind that? like how much they spend on marketing and stuff. i'm not saying it's bad but we should know more about where that money goes. also, warhammer being a global phenomenon seems cool but its still just a game right? ๐ŸŽฒ what makes ppl so invested in this stuff? i mean, is it really just about building plastic miniatures or is there something deeper going on?

also, the part about popular franchises like marvel and lord of the rings making it ok to be a "geek" seems a bit convenient. why didn't we get to that point 20 years ago when warhammer was first starting out? what changed? ๐Ÿคทโ€โ™‚๏ธ need more info before i buy into this.
 
Back
Top