Britain's biggest company that's not from London or the City is Games Workshop, the parent company behind the fantasy game Warhammer. Founded by three friends in 1975 as a mail-order board games company, it has grown to become a global gaming giant valued at ยฃ6 billion.
Games Workshop was created out of a small flat in England where Steve Jackson, Ian Livingstone and John Peake would host war-gaming sessions, which eventually led to the creation of Warhammer. The game is about conflict between armies composed of miniature plastic figures that players build up to engage in battles on their tabletops.
Today, Games Workshop has become an FTSE 100 darling after decades of successful business decisions, such as creating a popular franchise with its iconic plastic models and war games. According to Jordan Sorcery, a Warhammer historian who interviewed over 100 people who have worked for the company, they made "smart business decisions" by expanding their product line to include smaller skirmish games that are easier to get into, which has broadened the game's appeal.
The game has a significant following of fans across the globe. Mike Ryder, an academic at Lancaster University and co-founder of the world's first Warhammer conference, believes that popular franchises like Marvel Cinematic Universe, Lord of the Rings and Game of Thrones have removed the stigma from being a "geek" or a "nerd". According to Euan Bennington, treasurer of Derby University's Warhammer Society, it is this shared passion for gaming which provides a sense of belonging among fans.
Games Workshop's recent success can be attributed in part to its expansion into new markets. Charles Hall, head of research at Peel Hunt, attributes the company's growth partly to its global expansion and the fact that hobbies are viewed as "essential spend" by many people. The high margin models represent affordable luxuries for many fans.
The company has maintained a loyal customer base by providing an expert service in-store, with staff offering advice to customers and handing out free models to paint. This creates a welcoming environment where gamers can socialize over the game without small talk, and find solace in their shared passion.
Games Workshop was created out of a small flat in England where Steve Jackson, Ian Livingstone and John Peake would host war-gaming sessions, which eventually led to the creation of Warhammer. The game is about conflict between armies composed of miniature plastic figures that players build up to engage in battles on their tabletops.
Today, Games Workshop has become an FTSE 100 darling after decades of successful business decisions, such as creating a popular franchise with its iconic plastic models and war games. According to Jordan Sorcery, a Warhammer historian who interviewed over 100 people who have worked for the company, they made "smart business decisions" by expanding their product line to include smaller skirmish games that are easier to get into, which has broadened the game's appeal.
The game has a significant following of fans across the globe. Mike Ryder, an academic at Lancaster University and co-founder of the world's first Warhammer conference, believes that popular franchises like Marvel Cinematic Universe, Lord of the Rings and Game of Thrones have removed the stigma from being a "geek" or a "nerd". According to Euan Bennington, treasurer of Derby University's Warhammer Society, it is this shared passion for gaming which provides a sense of belonging among fans.
Games Workshop's recent success can be attributed in part to its expansion into new markets. Charles Hall, head of research at Peel Hunt, attributes the company's growth partly to its global expansion and the fact that hobbies are viewed as "essential spend" by many people. The high margin models represent affordable luxuries for many fans.
The company has maintained a loyal customer base by providing an expert service in-store, with staff offering advice to customers and handing out free models to paint. This creates a welcoming environment where gamers can socialize over the game without small talk, and find solace in their shared passion.